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clientdata.cpp

00001 /***************************************************************************
00002  * The contents of this file are subject to the Mozilla Public             *
00003  * License Version 1.1 (the "License"); you may not use this file          *
00004  * except in compliance with the License. You may obtain a copy of         *
00005  * the License at http://www.mozilla.org/MPL/                              *
00006  *                                                                         *
00007  * Software distributed under the License is distributed on an "AS         *
00008  * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or              *
00009  * implied. See the License for the specific language governing            *
00010  * rights and limitations under the License.                               *
00011  *                                                                         *
00012  * The Original Code is Game Network Framework (GaNeF).                    *
00013  *                                                                         *
00014  * The Initial Developers of the Original Code are                         *
00015  * Lars Langer and Emanuel Greisen                                         *
00016  * Copyright (C) 2005. Lars Langer & Emanuel Greisen                       *
00017  * All Rights Reserved.                                                    *
00018  *                                                                         *
00019  * Contributor(s):                                                         *
00020  *   none yet....                                                          *
00021  *                                                                         *
00022  ***************************************************************************/
00023 /// @example testclient/testclientsnakebite.cpp
00024 
00025 #include "clientdata.h"
00026 
00027 #include "../common/frameworkpacket.h"
00028 #include "clientframework.h"
00029 
00030 ClientData::ClientData(ClientFramework *f, ClientPacket * packet) : FrameworkData(packet->readUInt32()),client_framework(f)
00031 {
00032    client_framework->registerData(this);
00033 }
00034 
00035 
00036 ClientData::~ClientData()
00037 {
00038    client_framework->unregisterData(this);
00039 }
00040 
00041 void ClientData::enqueuePacket( ClientPacket * packet ) const
00042 {
00043    // test that the packet is fair enough to send
00044    if(packet->getReceiver() != getFrameworkId() ||
00045          packet->getType() < 4)
00046    {
00047       throw new FrameworkError("There is something wrong with the packet you are trying to send");
00048    }
00049    client_framework->enqueuePacket(packet);
00050 }
00051 
00052 

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