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Classes |
class | ClientData |
| This interface must be implemented by data on the client. It is very important that the constructor of the subclass calls the constructor of ClientData before reading from the framework packet. This ensures that reading of data is not mixed. More...
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class | ClientDataMap |
| This class is used for handling the data elements of the client. It will make sure that elements pointing to objects which haven't been initilized will be set to point at the correct element after it has been initilized. It will also manage the deletion of objects and ensure that objects pointing to deleted objects will recieve a null poiter. More...
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class | ClientFramework |
| This class is the framework on the client. With sender, reciever, pending-ack-list and all client data. This is the class you must inherit from on the client side of your game. More...
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class | ClientPacket |
| This packet is used from the client-side when sending/receiving packets. More...
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