Main Page | Modules | Class Hierarchy | Alphabetical List | Class List | Directories | File List | Class Members | Related Pages | Examples

GanefServer


Classes

class  Client
 An object of this class represents a client currently connected to the server. You should create your own class inheriting from this one so you can associate any data you wish with a client/player in the game. More...
class  ServerData
 This is the interface implemented by all data residing on the server. When your data-classes inherit from this class they must implement the fillXXX methods. This is how the packets used to update/construct a client version of the object are created. More...
struct  QueueDeletor
 This struct is used to delete all messages for a certain client (when that client disconnects). More...
class  ServerFramework
 This class is the framework on the server. it contains a list of connected clients, a sender, a reciever, pending-ack-list and all the data used to represent the gameworld. More...
class  ServerPacket
 This packet is used from the server-side when sending/receiving packets. More...

Detailed Description

This is the Server Module, should be linked with the server application.
Generated on Mon Feb 6 12:24:58 2006 for Ganef by  doxygen 1.4.4