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Classes |
class | Client |
| An object of this class represents a client currently connected to the server. You should create your own class inheriting from this one so you can associate any data you wish with a client/player in the game. More...
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class | ServerData |
| This is the interface implemented by all data residing on the server. When your data-classes inherit from this class they must implement the fillXXX methods. This is how the packets used to update/construct a client version of the object are created. More...
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struct | QueueDeletor |
| This struct is used to delete all messages for a certain client (when that client disconnects). More...
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class | ServerFramework |
| This class is the framework on the server. it contains a list of connected clients, a sender, a reciever, pending-ack-list and all the data used to represent the gameworld. More...
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class | ServerPacket |
| This packet is used from the server-side when sending/receiving packets. More...
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