- Unique object id : In the server framework of Ganef, every data entity (every object of a class derived from ServerData) will be given a unique id (unsigned integer 32 bit). This id will be used to uniquely identify the object, both on the server and on the client.
- Main loop: most games have some method containing a while-loop where all the game-related things are done. This would on the client often include: (process any user input) (get any data sent from the server) (draw the gameworld to the screen). On the server it could include: (get and process any actions sent from clients) (integrate the gameworld with time elapsed since last iteration) (send any updates to clients).
Generated on Mon Feb 6 12:24:53 2006 for Ganef by